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Castlevania: Belmont's Curse Guide

Belmont's Curse Monsters & Bestiary

Complete bestiary catalog for Castlevania: Belmont's Curse: habitat locations, elemental counters, and recommended weapons.

Castlevania: Belmont's Curse - All Monsters by Region and Weakness Guide

All Monsters (3)

All Monsters (3)
MonsterRegionWeaknessWeapon
Gargoyle SentinelMedieval ParisIceHunter Bow
Bloody GhoulMedieval ParisFireIron Sword
Floating Medusa HeadDracula's Castle & CatacombsIceIron Sword

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Fire-Weak Monsters

Fire-weak abominations burn for double damage when struck by fire-infused strikes, torches, or Holy Water. Equip an Oil Flask or Fire buff when clearing the Paris alleys.

Fire-Weak Monsters
MonsterRegionWeaknessRecommended Weapon
Bloody GhoulRegion 1 (Medieval Paris)FireIron Sword + Oil Flask

Ice-Weak Monsters

Ice-weak monsters suffer double damage and severe movement penalties from Frostbrew, Frost Vials, and cold glyphs.

Ice-Weak Monsters
MonsterRegionWeaknessRecommended Weapon
Gargoyle SentinelRegion 1 (Medieval Paris)IceHunter Bow + Frost Vial
Floating Medusa HeadRegion 2 (Dracula's Castle & Catacombs)IceIron Sword + Frost Vial

How Elemental Weakness Works

Every monster in Castlevania: Belmont's Curse possesses a pronounced elemental vulnerability. Hitting a weakness doubles damage and accelerates posture stagger; striking with matching attunement reduces damage significantly. The bestiary table above details optimal weapons and coatings for every foe.

Bosses adhere to this principle: The Fallen and Medusa are both highly vulnerable to holy frost coatings.